![]() ![]() Sure, Barbarian had a great Story mode, but look at how the rest of the game turned out. The lack of a coherent story is something that has always stuck in my craw about fighting games, and it doesn't look like things will get better anytime soon. Regardless of this change, it should be noted that this new sequence does nothing to further the game's story, and can feel like a 'hey - look what I can do' sequence. Instead of the animated sequence found at the beginning of the GameCube version, the game now features a newer, 'hipper' CG-animated sequence. It's also fun to note that even though characters may speak during the game, they all become mutes during cinemas.Īmong the 'improvements' to Bloody Roar: Extreme is a new intro movie. Sound is just as abysmal, featuring bland music and terribly lip-synced dialog. The beast transformations are also neat to watch, but are nothing outstanding. About the coolest things in the game's entire graphical package are the special effects, especially when it comes to lighting and special moves. Arenas try to spice things up a bit by including breakable walls and objects, but it's just not enough. The character models themselves are also nice to look at, but it's fairly obvious that they weren't built with the Xbox in mind. The character designs are neat, but have an almost 'haven't we seen this before' (which we have) feel. Visually, Bloody Roar Extreme isn't very impressive. They may all have different names, but it's the same old ball game in the end. Bloody Roar: Extreme is an enhanced port of Bloody Roar: Primal Fury on the GameCube, which was an enhanced port of Bloody Roar III on the PS2. I mean this in a completely literal sense since nothing has changed in the game from its previous incarnations, making Bloody Roar the next generation console equivalent of the Street Fighter II series. Fans of the 'old' Bloody Roar games can rest assured that nothing has really changed from the game's original form. ![]()
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